Free Online Flashcard Deck

8 Interactive Media Free Online FlashCards

Study 8 Interactive Media with 12 free online flashcards. Review key terms, definitions, and concepts with this interactive flashcard deck.

12 cards
01
Front

What is interactive media?

Back

Digital content that responds to a person’s actions and may give them control over what they view or what happens next.

02
Front

What are the three stages of the interactivity cycle?

Back

The user provides input, the software responds by changing or presenting information, and feedback shows what happened.

03
Front

What is a control interaction?

Back

It lets users start, stop, or adjust media, such as pausing a video or changing its volume.

04
Front

How can an interactive map respond to its users?

Back

Users can zoom in, search for places, and select map markers to reveal details.

05
Front

What makes an interaction meaningful rather than merely clickable?

Back

Buttons alone are not enough: a useful interaction gives users a clear action and a meaningful response.

06
Front

What are key accessibility considerations for operating web content?

Back

Web content should support keyboard operation and should not rely only on mouse gestures or visual cues.

07
Front

How does interactive media differ from a fixed, linear presentation?

Back

A fixed presentation follows a set sequence; interactive media lets users influence content, navigation, or outcomes.

08
Front

What does navigation allow users to do?

Back

Navigation lets users move among pages, scenes, or topics.

09
Front

What is selection as a form of interaction?

Back

Selection lets users choose an option, such as an answer in a quiz or a direction in a branching story.

10
Front

What do creation and communication interactions enable?

Back

These interactions let users contribute content, for example by posting a comment or sharing a photograph.

11
Front

What can more involved interactions let users do?

Back

They let users alter a system or explore a model, such as changing variables in a science simulation.

12
Front

How can designers make controls understandable?

Back

Clear labels and brief instructions help users understand what an action will do.