8 Interactive Media

Learn how interactive media responds to user actions, the forms it takes, and how clear and accessible interactions are designed.

What makes media interactive

is digital content that responds to a person’s actions. It can combine text, images, sound, animation, or video, while letting users choose what to view, change content, or affect what happens next. Unlike a fixed, linear presentation, it gives users some control over content or sequence.

is more than the presence of buttons: a useful interaction gives users a clear action and a meaningful response.

How interaction works

An interactive experience can be understood as a cycle:

  1. Input: The user clicks, taps, types, speaks, moves a controller, or makes a .

  2. Response: The software interprets the input and changes, retrieves, or presents information.

  3. : The result—such as a new screen, a score, a message, or a changed image—shows what happened.

For example, in an online map, a user can zoom in, search for a place, or select a marker to reveal details. The map responds to each action instead of simply playing from beginning to end.

Forms of user interaction

Interactions range from simple controls to actions that let users contribute to or change an experience.

  • : Starts, stops, or adjusts media, such as pausing a video or changing its volume.

  • : Lets users move among pages, scenes, or topics.

  • : Lets users choose an option, as in a quiz or branching story.

  • Creation and communication: Lets users contribute content, such as posting a comment or sharing a photograph.

  • Changing a system or exploring a model: More involved interactions can let users adjust variables in a science simulation.

A learning video can make viewing more active by asking viewers to predict an outcome and then showing . Quizzes, prompts, and simulations are other ways to invite participation.

Common forms of interactive content

Interactive content appears in many settings:

  • Websites and mobile apps: Menus, links, forms, search tools, and settings help users navigate, enter information, and personalize what they see.

  • Games: Players use controls to act within a designed world, and the system responds with changes to the story, environment, or score.

  • Interactive learning: Quizzes, tutorials, branching scenarios, and simulations let learners practice, explore, and receive .

  • Interactive video and stories: Viewers choose options, open information, or select a path that affects what they see next.

  • Social media: Users create, respond to, and share posts, images, and videos.

  • Interactive maps, graphics, and data displays: Users search, filter, zoom, or select items to examine information from different angles.

  • Virtual and augmented reality: Users explore or manipulate computer-generated environments or digital objects using movement, controls, or gestures.

Designing clear and accessible interactions

Clear interactions make controls understandable and responses predictable. Labels and brief instructions help users know what an action will do, while consistent control placement and behavior make an experience easier to learn. Useful , such as confirmation that a form was submitted, helps users understand whether their action worked.

means accounting for people using different devices and abilities. For web content, functionality should be operable with a keyboard, and labels or instructions should be provided when users must enter information. Interactions should not rely only on a mouse gesture or a visual cue.