How is a two-dimensional motion problem usually separated?
Choose axes first, then analyze the perpendicular components independently using one-dimensional kinematic equations that share the same time variable.
Study 3 - Two-Dimensional Kinematics with 12 free online flashcards. Review key terms, definitions, and concepts with this interactive flashcard deck.
How is a two-dimensional motion problem usually separated?
Choose axes first, then analyze the perpendicular components independently using one-dimensional kinematic equations that share the same time variable.
What is displacement?
Displacement is the vector from the initial position to the final position: Δr=rf−ri.
What do slopes represent on motion graphs?
The slope of a position-versus-time graph gives velocity, while the slope of a velocity-versus-time graph gives acceleration.
How are a vector’s components found?
For a vector of magnitude A at angle θ, Ax=Acosθ and Ay=Asinθ.
How are two vectors added?
Add corresponding components: A+B=(Ax+Bx)i^+(Ay+By)j^. Do not add magnitudes unless the vectors are parallel.
What is the definition of average velocity?
Average velocity equals displacement divided by elapsed time: vavg=ΔtΔr.
How is constant-acceleration motion analyzed in two dimensions?
For constant acceleration, analyze the perpendicular components separately with one-dimensional kinematic equations; both components use the same time t.
What are the acceleration components of an ideal projectile?
For ideal projectile motion, ax=0 and ay=−g, so acceleration is vertically downward.
What is true at a projectile’s highest point?
At the highest point, vy=0, but vx generally remains nonzero and acceleration is still a=−gj^.
When does the standard projectile flight-time formula apply?
For equal launch and landing heights, tflight=g2v0sinθ, assuming negligible air resistance.
How is the range of a horizontal launch determined?
For a horizontal launch, v0y=0. Find the flight time from vertical motion, then use Δx=v0xt.
How is relative velocity calculated?
Relative velocity is found by vector subtraction: vA/B=vA−vB.