Free Practice Quiz Question List

1 Foundations of Design Thinking Online Quiz Questions

Use this free practice quiz with 20 questions to review 1 Foundations of Design Thinking, test your knowledge, and prepare for your next test or exam.

20 questions
01
True or false
1 point

Design thinking requires teams to complete Empathize, Define, Ideate, Prototype, and Test in exactly that order without returning to earlier activities.

  1. A

    True

  2. B

    False

02
True or false
1 point

Human-centered design considers users’ goals, abilities, circumstances, and environments—not only the technology being developed.

  1. A

    True

  2. B

    False

03
Choose one
1 point

A team wants to find out whether visitors can notice the main action on a proposed library screen before investing in detailed graphics. What is the most appropriate role for a prototype?

  1. A

    A final version of the solution, ready for delivery

  2. B

    A representation of an idea that makes a key assumption testable

  3. C

    A complete list of all users’ feature requests

  4. D

    A visual style guide that replaces user testing

04
Fill in the blank
1 point

A user need describes the a person is trying to achieve, not merely a feature they have requested.

05
Written response
1 point

What design concept helps people notice what matters and understand what to do next by organizing visual emphasis?

06
Choose one
1 point

A library visitor asks for a bigger map. Research shows that the visitor is trying to locate an available study area without asking for help. Which statement best captures the underlying user need?

  1. A

    The visitor needs a larger printed map.

  2. B

    The visitor needs more information about the building’s history.

  3. C

    The visitor needs a way to find an available study area without asking for help.

  4. D

    The visitor needs to learn how to design maps.

07
Choose all
1 point

Which practices can help a team learn from a prototype test? Select all that apply.

  1. A

    Invite representative users to try the prototype in a relevant context.

  2. B

    Wait until the prototype is a finished product before observing anyone.

  3. C

    Observe whether users achieve their goals and where they hesitate.

  4. D

    Use results to revise the prototype, reconsider the idea, or redefine the challenge.

  5. E

    Tell users which action the team expects them to take.

08
Choose one
1 point

A library-space screen gives the available-room count the strongest visual emphasis. What should the team do next to determine whether this hierarchy works for users?

  1. A

    Test whether users notice and understand the emphasis while completing their task.

  2. B

    Assume that the largest element is always clear to every user.

  3. C

    Add more visual emphasis without observing users.

  4. D

    Remove all visual distinctions so that every element has equal prominence.

09
Choose all
1 point

Which practices support effective collaboration on a design challenge? Select all that apply.

  1. A

    Share evidence across people with different kinds of expertise.

  2. B

    Make assumptions visible so the team can examine them.

  3. C

    Select proposals based only on the most senior team member’s preference.

  4. D

    Evaluate proposals against the defined need.

10
Written response
1 point

What three-word question stem can a team use to reframe a design challenge in a way that invites a range of ideas? Enter the stem without punctuation.

11
Fill in the blank
1 point

Implementation can reveal new needs, so evaluation and continue after launch.

12
Choose one
1 point

A team already uses a waterfall development approach. Which plan is consistent with human-centered design?

  1. A

    Create a separate project structure for HCD that cannot use existing development approaches.

  2. B

    Use HCD only in agile projects, never in waterfall or rapid development.

  3. C

    Incorporate HCD principles into the team’s chosen development approach.

  4. D

    Replace user research with the development team’s assumptions.

13
True or false
1 point

A team should not treat a small number of user observations as proof about everyone.

  1. A

    True

  2. B

    False

14
Open ended
1 point

A team has made a paper screen intended to help first-time library visitors find a quiet room. Explain how the team should test the screen and use the results to decide what to do next.

15
Written response
1 point

A visitor asks for a larger map, but research shows their underlying goal is to find an available study area without asking for help. What design term describes that underlying outcome?

16
Choose one
1 point

Which statement best defines a design challenge without prematurely prescribing a solution?

  1. A

    First-time library visitors need a larger printed map because maps are easier to use than signs.

  2. B

    A first-time library visitor needs a quick way to locate a quiet study space because the building's floor plan is unfamiliar.

  3. C

    The library needs a searchable directory that displays quiet rooms on a map.

  4. D

    Visitors should be shown a new interface that makes room details more visible.

17
Written response
1 point

What three-word question stem can reframe a design challenge to invite a range of ideas?

18
Choose one
1 point

A researcher observes that several visitors pause at a hallway junction. Which practice best preserves the distinction between evidence and assumption?

  1. A

    Treat what participants say as proof of what they always do.

  2. B

    Ask questions that steer participants toward the team's preferred solution.

  3. C

    Record observed actions separately from interpretations about why those actions occurred.

  4. D

    Use a small number of observations to establish what all users need.

19
Choose one
1 point

A team is unsure whether visitors will notice the main action on a room-finding screen. Which prototype approach best supports learning about that assumption early?

  1. A

    Build a complete product so users can evaluate every detail at once.

  2. B

    Create a simple paper screen to find out whether visitors notice the main action.

  3. C

    Add visual polish before deciding what question the team needs to answer.

  4. D

    Implement every feature requested by the first person who tests the concept.

20
Choose one
1 point

When designing a screen to help people find study space, which approach uses visual hierarchy in a way that supports the task?

  1. A

    Give the available-room count the strongest emphasis, then show room details, and check with users whether this supports their task.

  2. B

    Make every element equally prominent so no information appears less important.

  3. C

    Use contrast and size only to match the team's preferred visual style.

  4. D

    Emphasize secondary information first, then rely on users to discover the main action.