Design thinking requires teams to complete Empathize, Define, Ideate, Prototype, and Test in exactly that order without returning to earlier activities.
1 Foundations of Design Thinking Online Quiz Questions
Use this free practice quiz with 20 questions to review 1 Foundations of Design Thinking, test your knowledge, and prepare for your next test or exam.
Human-centered design considers users’ goals, abilities, circumstances, and environments—not only the technology being developed.
- A
True
- B
False
A team wants to find out whether visitors can notice the main action on a proposed library screen before investing in detailed graphics. What is the most appropriate role for a prototype?
- A
A final version of the solution, ready for delivery
- B
A representation of an idea that makes a key assumption testable
- C
A complete list of all users’ feature requests
- D
A visual style guide that replaces user testing
A user need describes the a person is trying to achieve, not merely a feature they have requested.
What design concept helps people notice what matters and understand what to do next by organizing visual emphasis?
A library visitor asks for a bigger map. Research shows that the visitor is trying to locate an available study area without asking for help. Which statement best captures the underlying user need?
- A
The visitor needs a larger printed map.
- B
The visitor needs more information about the building’s history.
- C
The visitor needs a way to find an available study area without asking for help.
- D
The visitor needs to learn how to design maps.
Which practices can help a team learn from a prototype test? Select all that apply.
- A
Invite representative users to try the prototype in a relevant context.
- B
Wait until the prototype is a finished product before observing anyone.
- C
Observe whether users achieve their goals and where they hesitate.
- D
Use results to revise the prototype, reconsider the idea, or redefine the challenge.
- E
Tell users which action the team expects them to take.
A library-space screen gives the available-room count the strongest visual emphasis. What should the team do next to determine whether this hierarchy works for users?
- A
Test whether users notice and understand the emphasis while completing their task.
- B
Assume that the largest element is always clear to every user.
- C
Add more visual emphasis without observing users.
- D
Remove all visual distinctions so that every element has equal prominence.
Which practices support effective collaboration on a design challenge? Select all that apply.
- A
Share evidence across people with different kinds of expertise.
- B
Make assumptions visible so the team can examine them.
- C
Select proposals based only on the most senior team member’s preference.
- D
Evaluate proposals against the defined need.
What three-word question stem can a team use to reframe a design challenge in a way that invites a range of ideas? Enter the stem without punctuation.
Implementation can reveal new needs, so evaluation and continue after launch.
A team already uses a waterfall development approach. Which plan is consistent with human-centered design?
- A
Create a separate project structure for HCD that cannot use existing development approaches.
- B
Use HCD only in agile projects, never in waterfall or rapid development.
- C
Incorporate HCD principles into the team’s chosen development approach.
- D
Replace user research with the development team’s assumptions.
A team should not treat a small number of user observations as proof about everyone.
- A
True
- B
False
A team has made a paper screen intended to help first-time library visitors find a quiet room. Explain how the team should test the screen and use the results to decide what to do next.
A visitor asks for a larger map, but research shows their underlying goal is to find an available study area without asking for help. What design term describes that underlying outcome?
Which statement best defines a design challenge without prematurely prescribing a solution?
- A
First-time library visitors need a larger printed map because maps are easier to use than signs.
- B
A first-time library visitor needs a quick way to locate a quiet study space because the building's floor plan is unfamiliar.
- C
The library needs a searchable directory that displays quiet rooms on a map.
- D
Visitors should be shown a new interface that makes room details more visible.
What three-word question stem can reframe a design challenge to invite a range of ideas?
A researcher observes that several visitors pause at a hallway junction. Which practice best preserves the distinction between evidence and assumption?
- A
Treat what participants say as proof of what they always do.
- B
Ask questions that steer participants toward the team's preferred solution.
- C
Record observed actions separately from interpretations about why those actions occurred.
- D
Use a small number of observations to establish what all users need.
A team is unsure whether visitors will notice the main action on a room-finding screen. Which prototype approach best supports learning about that assumption early?
- A
Build a complete product so users can evaluate every detail at once.
- B
Create a simple paper screen to find out whether visitors notice the main action.
- C
Add visual polish before deciding what question the team needs to answer.
- D
Implement every feature requested by the first person who tests the concept.
When designing a screen to help people find study space, which approach uses visual hierarchy in a way that supports the task?
- A
Give the available-room count the strongest emphasis, then show room details, and check with users whether this supports their task.
- B
Make every element equally prominent so no information appears less important.
- C
Use contrast and size only to match the team's preferred visual style.
- D
Emphasize secondary information first, then rely on users to discover the main action.